
Hello Cubies! We are back another week with an interesting episode for you. Through out games there are many titles that have the same theme or driving force behind them. It has gotten to the point for some titles that the main reason for the quest is not interesting or is almost an after thought for most players. The question here is, is this a bad thing? Or is it important to have a simple story/theme to bring people in and capture a wider audience? Are these ideas "played out" because we have played too many games? Let's find out! So sit back and enjoy this weeks episode!
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