Episodes

5 days ago
5 days ago
Hey there Cubies! Throughout the years there have been a multitude of ways in which games have been made. There are a plethora of game engines out there for designers to choose from. And each one, while can make an amazing game, have their own little differences. But what did they use before game engines were a thing? They actually used machine language to make their games and it took have an engineering background to do so. Game engine take what we want and convert it to machine language for the computer to understand. So, with their invention game design has been brought to the masses for better and for worse. But when it comes to deciding which engine to dedicate your time towards, that can be a crippling choice. Don't worry though we have gone through the history of engines and tested out quite a few to give discuss some of the strengths of these engines. Ultimately though what matters is what you have access to because what matters the most is the passion behind the game not the engine.
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Mar 13, 2023
Ep. 128: Don’t Say JRPG!
Monday Mar 13, 2023
Monday Mar 13, 2023
Hey there Cubies! With the recent trailers of Final Fantasy 16 there have been some interesting and important conversations happening in the gaming world. FF16 producer and director Naoki Yoshida expressed his feelings about the term JRPG in a recent interview. He let the world know that it is in fact a discriminatory term used to segregate the genre. Most fans of the genre may have been a little surprised to hear this. But looking at when the term was used more heavily by the media it really makes sense as to why. It was during a period in which Japanese developers were going through a bit of a dry spell and American companies were making the claim that there RPGs were better. They further hammered this point by pushing for the terms JRPG and WRPG (Western RPG). A genre should not be determined by its origin, but rather for its mechanics. I mean the first "JRPG" was created by a Dutch designer. So it has been a long time coming, but it is an important conversation to have.
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Mar 06, 2023
Ep. 127: Art Deco Games! Architecture In Video Games!
Monday Mar 06, 2023
Monday Mar 06, 2023
Hey there Cubies! We are diving back into the world of architecture in video games. This week we look into the style of Art Deco. A style that was used to show off wealth and prosperity, to bring hope back to the people especially after struggling through the Great Depression. But there is another side to Art Deco that when used properly can really be used to invoke feelings of despair, elitist culture and totalitarian beliefs. This week we chat about Bioshock, Atomic Heart, The Outer Worlds, Cabaret and more. So enjoy this dive into architectural design and how it enhances games!
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Feb 27, 2023
Ep. 126: ReMakes, ReMasters And Everything Inbetween!
Monday Feb 27, 2023
Monday Feb 27, 2023
Hey there Cubies! We are back again with another fun topic this week. There has been a real resurgence of remastered games coming out and they really have been a treat to play. Capturing the excitement we felt when playing them all those years ago. And being able to share them once again with this new generation of gamers. It is a really amazing thing since a lot of these games just are not playable anymore by todays standards. And some titles have this strange phenomenon attached to them. They play and look how we remember them. Now I do not mean that the graphics are the same, but rather that these upgraded visuals are how we remember them. It is really weird, but interesting to witness. This week we discus Metroid Prime, Final Fantasy 7, Shadow Of The Colossus, Dead Space, Tony Hawk and more!
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Feb 20, 2023
Ep. 125: Gaming Catch Up!
Monday Feb 20, 2023
Monday Feb 20, 2023
Hey There Cubies! This week we are taking some time to chat about what games we have been playing lately. The list is pretty big for the both of us and it looks like we may have already found one of our top ten games of the year. Some of the games featured on this episode are, Fire Emblem Engage, Pizza Tower, Quake, Hi-Fi Rush, Voice Of Cards and A Space For The Unbound. So sit back and enjoy, and who knows you may just find a new favorite game from this episode!
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Feb 13, 2023
Ep. 124: Brutalist Architecture In Games!
Monday Feb 13, 2023
Monday Feb 13, 2023
Hey there Cubies! We are continuing our conversation with architecture in game by diving into the world of brutalism. Typically brutalism is looked at as cold or devoid of life but it is so much more than people think. Its use of raw materials to allow the building itself to speak tell a story that is outside of the architect that designed it. With the proper lighting if can really add a sense of mystery to a scene. One of the best examples of how to use brutalism in games is Control. It is almost impossible to not see this game when looking up brutalist architecture in games. But this style has been used in multiple games to great success. Like Mass Effect, Mirrors Edge, North, Assassin's Creed, and so much more. So, let's dive into this weeks conversation!
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Feb 06, 2023
Ep. 123: Architecture In Video Games!
Monday Feb 06, 2023
Monday Feb 06, 2023
Hello Cubies! Welcome back to another week of video game discussions. We have talked a lot about mechanics, art and intent for video game designers but there is a category that seems to be forgotten when talking about games. That being the architecture in games. For years it has just been a background piece and many games do not put a major focus on it when designing their levels. But we are seeing more and more games try and put more emphasis on the overall architecture to help boost their level design, along with creating a stronger immersion for the player. Locations are becoming more grounded in reality and basic architectural practices are being focused on. This really is showing the overall growth of the game design field.
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Jan 30, 2023
Ep. 122: How Crowdfunding Has Changed Video Games!
Monday Jan 30, 2023
Monday Jan 30, 2023
Hey there Cubies! This week we are diving through the world of crowdfunding. It has truly changed the way that video games get released and has evolved the indie market into what it is today. Long gone are the days in which an unknown creator has to rely on a large publisher to make their projects come to fruition. Now we can ask our audience to support our endeavors. While this is a wonderful thing, there are times in which the designers see dollar signs and begin to slack off on the project, or the game is just not what the people expected. So let's chat about the good and the bad of crowdfunding!
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Jan 23, 2023
Ep. 121: Last Of Us Show! And Other Video Game TV Shows!
Monday Jan 23, 2023
Monday Jan 23, 2023
Hello Cubies! HBO has just released its new show "Last Of Us" based on the critically acclaimed video game. Now video game movies and tv shows are not anything new at this point, and their track record is not really great if we are being honest. Most video game ideas do not translate well to the silver screen. But lately we have been seeing better renditions of video games out there. And with that we have to ask the question, are writers getting better at making things a reality, or are video games becoming more like movies. Right now is an interesting time because there are so many titles that have potential movies or shows that will be released in the near future. And what is great is that they are from all different years of gaming history. So we are excited to see how some older titles might hold up vs newer more cinematic games.
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

Monday Jan 16, 2023
Ep. 120: Game Jams! Creativity Through Restrictions!
Monday Jan 16, 2023
Monday Jan 16, 2023
Hello Cubies! The indie field is something that we really appreciate here at GlitchCube and we wanted to take a look back at how it all exploded into the field. At first we wanted to just do an episode on game jams, but after doing some research and seeing the incredible list of games that came from game jams this became more of a history lesson on indie games. Without game jams we wouldn't have games like Celeste, SuperHot or The Binding Of Issac. The core concept for these games were developed in a very short amount of time, some only 48 hours while others were developed in a week. But either way this is an incredibly short amount of time to develop a game. But these restrictions on time force the designers to really focus in on what makes the game fun and push their games past fake boundaries that we have set in the gaming field. Luckily now game jams are so well known that at any given weekend you can find one going on, pushing genres and testing limits to continue to give us amazing indie games!
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Follow the link bellow to go to our various socials and be sure to join the Discord to talk with us and the community directly. Thank you all for the love and support!
https://linktr.ee/glitchcube
Also we have a website now! Where you can find our show, more about us and even blog posts that we have written!
glitchcubepod.com

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