
Hey there Cubies! Over the past few months there have been some amazing massive open world games released. Like Starfield, Tears Of The Kingdom and Baulder's Gate 3. But are these games just large with no purpose? Should games be smaller on scale to allow for more elaborate content? There is a real charm with smaller worlds in games. There are less waypoints and random spots where a player may just wonder for hours. But is that the point of these large games now? Is it to wonder without a purpose, or should these games have a million waypoints to places the player would have never known about? There are a lot of questions this week, thats for sure!
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